gladiators - series launch out-of-home
Network 10’s relaunch of the iconic Gladiators format called for a massive out-of-home campaign. This campaign was featured on 3DA sites in Melbourne, Sydney, Brisbane, Adelaide and Perth and was the first campaign to dominate all screens simultaneously.
Since each screen had its own unique requirements, it was like solving multiple puzzles with the same pieces. All live-action and CG elements were tailored specifically to each location, including bespoke camera angles and performances from each of the Gladiators. This ensured we could customise each deliverable to make the best use of the screens. The main screen
This project was featured in Campaign Brief! Check out the article here.
The Process
Preprod: concepting, shoot planning, screen testing, storyboards and animatic
Live-action shoot
Talent grade and keying/roto
Tracking and matchmove of talent
Wing modelling, lookdev, animation and lighting
Power effects (2D and 3D)
Compositing in Nuke and After Effects
Motion Graphics
The team
Client: Network 10
Production by Edge Studio
Director: Zenon Kohler
Producer: Hayley McKew
Production Manager: Lucy Ratz
Post Production by Cutting Edge
Edit and Motion Graphics: Noah Taylor
Executive Producer: Trelise Blade
Operations Manager: Dani Wheelhouse
VFX by Squeak
Creative Director/VFX Supervisor: Zenon Kohler
Team: Rob Conn, Andrew Kimberley, Phil (PJ) Jackson, Cam Wright, Leyton Brown, Bruno Ribeiro Profeta, Ben Ying, Raoul Teague, Ian Anderson, Glenn Cone, Steve Leacey
Animation Producer: Sarah Taylor
Animation Coordinator: Rylee Bannan